grumpycoders / pcsx-redux

The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.

Home Page:https://pcsx-redux.consoledev.net

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The "Go to the nearest branch or jump instruction that skips this instruction" action is missing from the context menu of the Assembly window or tab

buruto opened this issue · comments

commented

I am just migrating the #1203 feature request from the Discussions tab to the Issues tab according to wheremyfoodat's request:

Could you try using the issues tab for feature requests rather than the discussion tab?

Now, unlike discussion, you can close this issue when this feature is implemented in PCSX-Redux.

Please stop opening both issues and discussions. Just create issues, not discussions, with the body of your idea here, as an issue.

And for what you're trying to do, this is exactly what the execution mapping is for. You start playing a game, you activate execution mapping, continuing to play while avoiding damage. Then you activate breakpoint on execution mapping, and go take damage on purpose. The emulation will most likely stop exactly where the branching occurred.