Premade Controls
englercj opened this issue · comments
To alleviate the burden of making your player move and the tricks necessary to have Chipmunk perform properly, there should be premade controls. These should properly implement movement for a character and allow configurable keys to control them.
There should also be "goal movement" to be able to tell sprites that are not controlled to mvoe to a location using the phys system. This should be abstracted away from the user (via moveTo(x, y)
)?
Some controls:
- Top-Down Controls, no gravity control-body based movement
- Platformer Controls, surface velocity based movement with gravity/jumping
TopDownControls
are completed; working on PlatformerControls
now.
Finished!