GraionDilach / Baldurs-Gate-II-Voice-Pack-for-EE-2.6

Baldur's Gate II Voice Pack for Infinity Engine Enhanced Edition games version 2.6 and above.

Home Page:https://forums.beamdog.com/discussion/82008

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Baldur's Gate II Voice Pack for EE 2.6+

Overview

This mod adds the base voicesets of Baldur's Gate to the Infinity Engine (Baldur's Gate/Baldur's Gate II/Icewind Dale) Enhanced Edition games version 2.6 or above.

Limitations/notes - disclaimer:

Baldur's Gate II has a lot of voiceset inconsistencies.

Introduced by BioWare (based upon classic GOG version):

  • Battle Cry #2 (filename suffix 8), Battle Cry #3 (filename suffix 9), and Select #6 (filename suffix 0) are missing from the tlk file and from CHARSND.2DA. CHARSND.2DA lists Battle Cry #1 for the other two. These were included in this package but Female 3's responses might be inaccurate in text.
  • There is an Action #8 (filename suffix _) which is completely unreferenced in the game assets. So much that the EEs don't even support voicesets having a 8th simple action response. This was included as a rare action response.

Introduced by Beamdog:

  • EE 2.6 added it's new voicesets based upon their additional new voicesets in BG1 (Female Relaxed/Scholarly and Male Commanding/Jovial). Back during the creation of these new BG1 voicesets, Beamdog used filename suffix x and y as part of the annoyed selection responses, but these were used as common selects in BG2 already. BG2 does not even have annoyed selection responses by default (the annoyed responses are coming as action responses on NPCs but not part of PC voicesets). With 2.6 trying to merge these changes of BG1 into BG2, the default BG2 voicesets regressed further. These are worked around in this release via using nonstandard suffixes for these selection responses.

Version history

1.0.0

Initial release. Adds the 9 sets from BG2.

1.1.0

Increase the chances of the 8th action response triggering.

1.2.0

Prevent installing on unmerged SoD. Move backup and inlined folder to weidu_external.

Acknowledgments

Thanks for CamDawg for his documentation on EE 2.6+ voicesets.

Thanks for Smeagolheart for the Awesome Soundsets documentation, inspiring to create this mod.

Tools Used in Creation

WeiDU by Wes Weimer, and then the bigg and then Wisp

NearInfinity by Jon Olav Hauglid, and then Argent77 and Astrobryguy

Infinity Engine Structures Description Project maintained by igi

Infinity Auto Packager by AlienQUAKE.

Copyright

This mod is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.

About

Baldur's Gate II Voice Pack for Infinity Engine Enhanced Edition games version 2.6 and above.

https://forums.beamdog.com/discussion/82008