google / liquidfun

2D physics engine for games

Home Page:http://google.github.io/liquidfun

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Multiple systems interacting vs propagating system properties to particles.

kirilledelman opened this issue · comments

I'd like to have particles of different sizes interact.

What would be an easier modification:

  1. Implement multiple particle systems to interact with each other
    or
  2. Create separate buffers for particle radius, and any other properties I want to make per-particle