google / liquidfun

2D physics engine for games

Home Page:http://google.github.io/liquidfun

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

What's happening on this line?

HughPH opened this issue · comments

+ FindNearestPointOnLineSegment(x2, &unused, B1, Lb, *x1, true);

Should this be x2 instead of 2?

I don't know how, but when I copy-pasted this line, I somehow lost the x.