godotengine / webrtc-native

The official GDNative WebRTC implementation for non-html exports.

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WebRTC library stuck on running hooks.

drwhut opened this issue · comments

I'm trying to compile the WebRTC library with the script mentioned in the README on Linux (x64) with the command ./build.sh -b branch-heads/68, and part-way through the script it gets stuck at this line (for at least an hour):

Running hooks:  90% (27/30) msan_chained_origins

And after using Ctrl+C:

Failed while running "vpython src/third_party/depot_tools/download_from_google_storage.py --no_resume --no_auth --bucket chromium-instrumented-libraries -s src/third_party/instrumented_libraries/binaries/msan-chained-origins-trusty.tgz.sha1"
Interrupted
Hook 'vpython src/third_party/depot_tools/download_from_google_storage.py --no_resume --no_auth --bucket chromium-instrumented-libraries -s src/third_party/instrumented_libraries/binaries/msan-chained-origins-trusty.tgz.sha1' took 949.56 secs

I've also tried compiling the latest version of the library (which works), but the GDNative library doesn't work with it.

Is there a workaround for this? Should I build a different version of WebRTC?

It's not stuck. It just takes ages.

Anyway, the new 0.5 release has been updated to use WebRTC branch-heads/4472. Not that it's any faster,...