Example of "webrtc_signaling" not working on the web
satoshidisciple opened this issue · comments
Which demo project is affected:
OS/device including version:
- Windows, Mac, Linux
- Browser: Google Chrome
- Godot version 4.1
Issue description:
To test, simply configure export for the Web. Run node_server and run the project.
When executed by the editor, everything will work normally,
but if you try to run it in the Browser the connection will not be established.
I investigated the problem and apparently the error is in performing "ws.get_ready_state" before "ws.pool" in the browser;
I created a PR fixing the bug: #982
My fix merge request was accepted, so I think you can now close this issue. Thank you
@satoshidisciple Issues should not be closed until after the PR is merged. Also, you can ensure these things happen at the same time by adding "Fixes #983" in the PR description. I've went ahead and done this for you.