Update based on ホロ's version
fire opened this issue · comments
swapping the depth lookup to not use ref uv was important, so was updating the hints
oh right in the water shader i enabled a2c, you miiiiight not wanna leave that in
Godot - Realistic Water Shader
fire opened this issue · comments
swapping the depth lookup to not use ref uv was important, so was updating the hints
oh right in the water shader i enabled a2c, you miiiiight not wanna leave that in