ManKit Pong's repositories

DeeperStack

This is an implementation of DeepStack for No Limit Texas Hold'em, extended from DeepStack-Leduc.

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Poker_CFR

Counterfactual Regret Minimization for poker games

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reinforcement_learning_collections

A collection of deep reinforcement learning algorithm implementations

TexasHoldemBot

DeeperStack: DeepHoldem Evil Brother

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HappyGo

A GTP engine for the game of Go

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perfectdou

Evaluation of PerfectDou vs DouZero ResNet.

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Rock-Paper-Scissors

Regret Matching algorithm for computing Rock-Paper-Scissors Nash Equilibrium

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leela-zero

Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper.

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GoCNN

using CNN to do move prediction and board evaluation for the board game Go

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deep_cube

Solving the Rubik’s Cube Without Human Knowledge

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bulldog

poker ai

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cfr_plus

https://poker.cs.ualberta.ca/cfr_plus.html

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CLOP

Confident Local Optimization for Noisy Black-Box Parameter Tuning

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FueGo

GitHub clone of SVN repo svn://svn.code.sf.net/p/fuego/code/trunk (cloned by http://svn2github.com/)

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GoGui

GoGui is a graphical interface to programs that play the game of Go and use GTP (Go Text Protocol).

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lc0

The rewritten engine, originally for tensorflow. Now all other backends have been ported here.

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minigo

An open-source implementation of the AlphaGoZero algorithm

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mjx

Mjx: A framework for Mahjong AI research

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open_cfr

https://poker.cs.ualberta.ca/open_cfr.html

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open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

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ptan

PyTorch Agent Net: reinforcement learning toolkit for pytorch

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rok-data

Data for Rise of Kingdoms

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rok-talents

Talent builder for Rise of Kingdoms

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TCN

Sequence modeling benchmarks and temporal convolutional networks

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