godlikepanos / anki-3d-engine

AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more

Home Page:http://www.anki3d.org

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Support physically based rendering

fire opened this issue · comments

Use the physically based pipeline. Albedo, glossiness (roughness) and metalness etc.

Placeholder issue.

The renderer is already build around physically based shading. See https://github.com/godlikepanos/anki-3d-engine/blob/master/shaders/LightFunctions.glsl for more details.