Support physically based rendering
fire opened this issue · comments
K. S. Ernest (iFire) Lee commented
Use the physically based pipeline. Albedo, glossiness (roughness) and metalness etc.
Placeholder issue.
Panagiotis Christopoulos Charitos commented
The renderer is already build around physically based shading. See https://github.com/godlikepanos/anki-3d-engine/blob/master/shaders/LightFunctions.glsl for more details.