godlikepanos / anki-3d-engine

AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more

Home Page:http://www.anki3d.org

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Running on Windows error`

fire opened this issue · comments

:\MiscProjects\anki-3d-engine\samples>..\..\anki-3d-engine-build\samples\simple_scene\simple_scene.exe
[I] Initializing application (version 0.1, build release Nov 24 2016, commit e0a6d00)... (E:\MiscProjects\anki-3d-engine\src\anki\core\App.cpp:162 initInternal)
[I] Creating SDL window (E:\MiscProjects\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:28 init)
[I] SDL window created (E:\MiscProjects\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:81 init)
[I] Creating GL 4.5 context... (E:\MiscProjects\anki-3d-engine\src\anki\gr\gl\GrManagerImplSdl.cpp:40 createContext)
[I] OpenGL async thread started: OpenGL version 4.5.0 NVIDIA 375.95, GLSL version 4.50 NVIDIA (E:\MiscProjects\anki-3d-engine\src\anki\gr\gl\RenderingThread.cpp:156 prepare)
[I] GPU vendor is NVIDIA (E:\MiscProjects\anki-3d-engine\src\anki\gr\gl\GlState.cpp:108 initRenderThread)
[I] Adding new data path "." (E:\MiscProjects\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I] Adding new data path ".." (E:\MiscProjects\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I] Initializing main renderer (E:\MiscProjects\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:43 create)
[I] Initializing offscreen renderer. Size 1920x1152 (E:\MiscProjects\anki-3d-engine\src\anki\renderer\Renderer.cpp:97 initInternal)
 (E:\MiscProjects\anki-3d-engine\src\anki\resource\ShaderLoader.cpp:88 parseFileIncludes)
[E] Failed to load resource: shaders/Quad.vert.glsl (E:/MiscProjects/anki-3d-engine/src/anki/resource/ResourceManager.inl.h:42 loadResource)
[E] Failed to initialize the renderer (E:\MiscProjects\anki-3d-engine\src\anki\renderer\Renderer.cpp:85 init)
[I] Destroying main renderer (E:\MiscProjects\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:31 ~MainRenderer)
[E] App initialization failed (E:\MiscProjects\anki-3d-engine\src\anki\core\App.cpp:131 init)
[E] Error reported. To run ..\..\anki-3d-engine-build\samples\simple_scene\simple_scene.exe you have to navigate to the /path/to/anki/samples. And then execute it (E:\MiscProjects\anki-3d-engine\samples\simple_scene\Main.cpp:163 main)

When I try running a sample on Windows it fails.

I've pulled the latest commit and tried it but I got no errors.

The first thing you can check is if the ..\shaders\Quad.vert.glsl exists.

If it exists maybe you can add a diagnostic message in ResourceFilesystem.cpp:301 and output the fname.

I'll run this on linux to see what a normal flow is.

H:\Hobby\anki-3d-engine-build\samples\simple_scene>.\simple_scene.exe > test.log

[I][CORE] Using settings dir "C://Users/fire/.anki" (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:327 initDirs)
[I][CORE] Initializing application (version 0.1, optimized, NO dbg symbols, NO extra checks, date May 27 2017, commit 825e5375)... (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:178 initInternal)
[I][CORE] Creating SDL window (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:28 init)
[I][CORE] SDL window created (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:81 init)
[I][GL  ] Creating GL 4.5 context... (H:\Hobby\anki-3d-engine\src\anki\gr\gl\GrManagerImplSdl.cpp:40 createContext)
[I][GL  ] OpenGL async thread started: OpenGL version "4.5.0 NVIDIA 381.89", GLSL version "4.50 NVIDIA" (H:\Hobby\anki-3d-engine\src\anki\gr\gl\RenderingThread.cpp:185 prepare)
[I][GL  ] GPU vendor is NVIDIA (H:\Hobby\anki-3d-engine\src\anki\gr\gl\GlState.cpp:112 initRenderThread)
[I][RSRC] Adding new data path "." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Adding new data path "../.." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Will use 384MB of memory for transfer scratch (H:\Hobby\anki-3d-engine\src\anki\resource\TransferGpuAllocator.cpp:99 init)
[I][R   ] Initializing main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:44 create)
[I][R   ] Initializing offscreen renderer. Size 1920x1200 (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:86 initInternal)
[I][R   ] Destroying main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:31 ~MainRenderer)

I also tried copying the asset folders to the build directory with no result.

Expected result some sort of window.

Actual result is a flickering of the window and nothing.

About the test.log. Are you sure you captured everything including stderr? After the Initializing offscreen renderer there are mode detailed messages for the different render passes.

I'll try to run on my windows box as well later today.

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
$mingw32-make

cd samples
cd simple_scene
simple_scene.exe 2> test.log
(I'll try it both ways inside of samples and inside of simple_scene).

[E][RSRC] Failed to load resource: shaders/Quad.vert.glsl (H:/Hobby/anki-3d-engine/src/anki/resource/ResourceManager.inl.h:42 loadResource)
[E][R   ] Failed to initialize the renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:75 init)
[E][CORE] App initialization failed (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:136 init)
[E][N/A ] Error reported. To run simple_scene.exe you have to navigate to the /path/to/anki/samples/simple_scene. And then execute it (H:\Hobby\anki-3d-engine\samples\simple_scene\Main.cpp:38 main)

I suspect that the Build directory doesn't copy the data files.

No there is no copying. You need to run the samples from each sample's directory.

cd H:/Hobby/anki-3d-engine/samples/sponza
../../build/samples/sponza.exe

This is pretty weird.

(gdb) run
Starting program: H:\Hobby\anki-3d-engine\samples\sponza\sponza.exe
[New Thread 14964.0x2fa4]
[New Thread 14964.0x2c08]
[New Thread 14964.0x366c]
[New Thread 14964.0xee0]
[New Thread 14964.0x5a60]
[New Thread 14964.0x2844]
[New Thread 14964.0x2b38]
[New Thread 14964.0x5464]
[New Thread 14964.0x3b9c]
[New Thread 14964.0x3590]
[New Thread 14964.0xf84]
[New Thread 14964.0x3f1c]
[New Thread 14964.0x40e4]
[New Thread 14964.0x1448]
[New Thread 14964.0x389c]
[New Thread 14964.0x62c]
[New Thread 14964.0x3220]
[New Thread 14964.0x3654]
[New Thread 14964.0x44a8]
[New Thread 14964.0x2370]
[New Thread 14964.0x29d8]
[New Thread 14964.0x398c]
[New Thread 14964.0x56a8]
[New Thread 14964.0x44f0]
[New Thread 14964.0x2fa0]
[New Thread 14964.0x190]
[New Thread 14964.0x1120]
[New Thread 14964.0x40c4]
[New Thread 14964.0x42c8]
[New Thread 14964.0x51c4]
[New Thread 14964.0x3a9c]
[New Thread 14964.0x448c]
[New Thread 14964.0x4410]
[New Thread 14964.0x1774]
[New Thread 14964.0xd80]
[New Thread 14964.0x19d8]
[New Thread 14964.0x30d8]
[New Thread 14964.0x567c]
[New Thread 14964.0x2de4]
[New Thread 14964.0x363c]
[New Thread 14964.0xfec]
[New Thread 14964.0x359c]
[New Thread 14964.0x42c0]
[New Thread 14964.0x3d4c]
[New Thread 14964.0x447c]
[New Thread 14964.0x32cc]
[New Thread 14964.0x4910]
[New Thread 14964.0x3d44]
[New Thread 14964.0x4128]
[New Thread 14964.0x4224]
[New Thread 14964.0x5178]
[New Thread 14964.0x2f54]
[New Thread 14964.0x309c]
[New Thread 14964.0x33a4]
[New Thread 14964.0x553c]
[New Thread 14964.0x45cc]
[New Thread 14964.0x2eb4]
[New Thread 14964.0x2930]
[New Thread 14964.0x3490]
[New Thread 14964.0x5fa8]
[New Thread 14964.0x325c]
[New Thread 14964.0x2380]
[New Thread 14964.0x3dc4]
[New Thread 14964.0x1474]
[New Thread 14964.0x3670]
[New Thread 14964.0x3c78]
[New Thread 14964.0x28c4]
[New Thread 14964.0x1220]
[New Thread 14964.0x253c]
[New Thread 14964.0x3df4]
[New Thread 14964.0x3904]
[New Thread 14964.0x41dc]
[New Thread 14964.0x23d8]
[New Thread 14964.0x3b08]
[New Thread 14964.0xaf8]
[New Thread 14964.0x3694]
[New Thread 14964.0x3414]
[New Thread 14964.0x3a98]
[New Thread 14964.0x1130]
[Thread 14964.0x1130 exited with code 0]
[New Thread 14964.0x1a34]
[New Thread 14964.0xb08]
[Thread 14964.0x3a98 exited with code 0]
[Thread 14964.0x1a34 exited with code 0]
[Thread 14964.0xb08 exited with code 0]
[New Thread 14964.0x2da0]
[New Thread 14964.0x37e0]
[New Thread 14964.0x57f0]
[New Thread 14964.0x3468]
[New Thread 14964.0x3fc0]
[New Thread 14964.0x5ff4]
[New Thread 14964.0x2e4c]
[New Thread 14964.0x2f14]
[New Thread 14964.0x4444]
[Thread 14964.0x4444 exited with code 0]
[Thread 14964.0x2f14 exited with code 0]
[Thread 14964.0x2e4c exited with code 0]
[Thread 14964.0x57f0 exited with code 0]
[Thread 14964.0x37e0 exited with code 0]
[Thread 14964.0x2370 exited with code 0]
[Thread 14964.0x3220 exited with code 0]
[Thread 14964.0xfec exited with code 0]
[Thread 14964.0x3654 exited with code 0]
[Thread 14964.0x3f1c exited with code 0]
[Thread 14964.0x1448 exited with code 0]
[Thread 14964.0x3590 exited with code 0]
[Thread 14964.0x30d8 exited with code 0]
[Thread 14964.0x5464 exited with code 0]
[Thread 14964.0x44f0 exited with code 0]
[Thread 14964.0x56a8 exited with code 0]
[Thread 14964.0x190 exited with code 0]
[Thread 14964.0x398c exited with code 0]
[Thread 14964.0x40c4 exited with code 0]
[Thread 14964.0x62c exited with code 0]
[Thread 14964.0x448c exited with code 0]
[Thread 14964.0x44a8 exited with code 0]
[Thread 14964.0xf84 exited with code 0]
[Thread 14964.0x2844 exited with code 0]
[Thread 14964.0x3b9c exited with code 0]
[Thread 14964.0x1120 exited with code 0]
[Thread 14964.0x42c8 exited with code 0]
[Thread 14964.0xd80 exited with code 0]
[Thread 14964.0x2de4 exited with code 0]
[Thread 14964.0x363c exited with code 0]
[Thread 14964.0x2fa0 exited with code 0]
[Thread 14964.0x3a9c exited with code 0]
[Thread 14964.0x51c4 exited with code 0]
[Thread 14964.0x40e4 exited with code 0]
[Thread 14964.0x389c exited with code 0]
[Thread 14964.0x4410 exited with code 0]
[Thread 14964.0x567c exited with code 0]
[Thread 14964.0x19d8 exited with code 0]
[Thread 14964.0x2b38 exited with code 0]
[Thread 14964.0x1774 exited with code 0]
[Thread 14964.0x29d8 exited with code 0]
[Thread 14964.0x32cc exited with code 0]
[Thread 14964.0x553c exited with code 0]
[Thread 14964.0x3b08 exited with code 0]
[Thread 14964.0x3dc4 exited with code 0]
[Thread 14964.0x3904 exited with code 0]
[Thread 14964.0x33a4 exited with code 0]
[Thread 14964.0x23d8 exited with code 0]
[Thread 14964.0x3df4 exited with code 0]
[Thread 14964.0x3c78 exited with code 0]
[Thread 14964.0x1474 exited with code 0]
[Thread 14964.0xaf8 exited with code 0]
[Thread 14964.0x3d44 exited with code 0]
[Thread 14964.0x4128 exited with code 0]
[Thread 14964.0x4224 exited with code 0]
[Thread 14964.0x41dc exited with code 0]
[Thread 14964.0x2930 exited with code 0]
[Thread 14964.0x3490 exited with code 0]
[Thread 14964.0x3670 exited with code 0]
[Thread 14964.0x5178 exited with code 0]
[Thread 14964.0x1220 exited with code 0]
[Thread 14964.0x45cc exited with code 0]
[Thread 14964.0x28c4 exited with code 0]
[Thread 14964.0x2f54 exited with code 0]
[Thread 14964.0x447c exited with code 0]
[Thread 14964.0x3694 exited with code 0]
[Thread 14964.0x3d4c exited with code 0]
[Thread 14964.0x309c exited with code 0]
[Thread 14964.0x325c exited with code 0]
[Thread 14964.0x5fa8 exited with code 0]
[Thread 14964.0x4910 exited with code 0]
[Thread 14964.0x3414 exited with code 0]
[Thread 14964.0x253c exited with code 0]
[Thread 14964.0x2eb4 exited with code 0]
[Thread 14964.0x2380 exited with code 0]
[Thread 14964.0x359c exited with code 0]
[Thread 14964.0x42c0 exited with code 0]
[Thread 14964.0x5a60 exited with code 0]
[Thread 14964.0x5ff4 exited with code 0]
[Thread 14964.0x3fc0 exited with code 0]
[Thread 14964.0x2c08 exited with code 0]
[Thread 14964.0x366c exited with code 0]
[Thread 14964.0xee0 exited with code 0]
[Thread 14964.0x3468 exited with code 0]
[Thread 14964.0x2da0 exited with code 0]
[Inferior 1 (process 14964) exited normally]

Running from msys shell.

$ ../../build/samples/simple_scene/simple_scene.exe
[I][CORE] Using settings dir "C://Users/fire/.anki" (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:327 initDirs)
[I][CORE] Initializing application (version 0.1, optimized, NO dbg symbols, NO extra checks, date May 30 2017, commit 9b593b30)... (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:178 initInternal)
[I][CORE] Creating SDL window (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:28 init)
[I][CORE] SDL window created (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:81 init)
[I][GL  ] Creating GL 4.5 context... (H:\Hobby\anki-3d-engine\src\anki\gr\gl\GrManagerImplSdl.cpp:40 createContext)
[I][GL  ] OpenGL async thread started: OpenGL version "4.5.0 NVIDIA 381.89", GLSL version "4.50 NVIDIA" (H:\Hobby\anki-3d-engine\src\anki\gr\gl\RenderingThread.cpp:185 prepare)
[I][GL  ] GPU vendor is NVIDIA (H:\Hobby\anki-3d-engine\src\anki\gr\gl\GlState.cpp:112 initRenderThread)
[I][RSRC] Adding new data path "." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Adding new data path "../.." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Will use 384MB of memory for transfer scratch (H:\Hobby\anki-3d-engine\src\anki\resource\TransferGpuAllocator.cpp:99 init)
[I][R   ] Initializing main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:44 create)
[I][R   ] Initializing offscreen renderer. Size 1920x1200 (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:86 initInternal)
[I][R   ] Initializing image reflections (H:\Hobby\anki-3d-engine\src\anki\renderer\Ir.cpp:60 init)
 (H:\Hobby\anki-3d-engine\src\anki\resource\ShaderLoader.cpp:93 parseSource)
[E][RSRC] Failed to load resource: shaders/Light.vert.glsl (H:/Hobby/anki-3d-engine/src/anki/resource/ResourceManager.inl.h:42 loadResource)
[E][R   ] Failed to initialize image reflections (H:\Hobby\anki-3d-engine\src\anki\renderer\Ir.cpp:65 init)
[E][R   ] Failed to initialize the renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:75 init)
[I][R   ] Destroying main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:31 ~MainRenderer)
[E][CORE] App initialization failed (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:136 init)
[E][N/A ] Error reported. To run H:\Hobby\anki-3d-engine\build\samples\simple_scene\simple_scene.exe you have to navigate to the /path/to/anki/samples/simple_scene. And then execute it (H:\Hobby\anki-3d-engine\samples\simple_scene\Main.cpp:38 main)

If I dos2unix, it proceeds further. dos2unix /mnt/h/Hobby/anki-3d-engine/shaders/* Using bash for windows.

 /h/Hobby/anki-3d-engine/samples/simple_scene
$ ../../build/samples/simple_scene/simple_scene.exe
[I][CORE] Using settings dir "C://Users/fire/.anki" (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:327 initDirs)
[I][CORE] Initializing application (version 0.1, optimized, NO dbg symbols, NO extra checks, date May 30 2017, commit 9b593b30)... (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:178 initInternal)
[I][CORE] Creating SDL window (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:28 init)
[I][CORE] SDL window created (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:81 init)
[I][GL  ] Creating GL 4.5 context... (H:\Hobby\anki-3d-engine\src\anki\gr\gl\GrManagerImplSdl.cpp:40 createContext)
[I][GL  ] OpenGL async thread started: OpenGL version "4.5.0 NVIDIA 381.89", GLSL version "4.50 NVIDIA" (H:\Hobby\anki-3d-engine\src\anki\gr\gl\RenderingThread.cpp:185 prepare)
[I][GL  ] GPU vendor is NVIDIA (H:\Hobby\anki-3d-engine\src\anki\gr\gl\GlState.cpp:112 initRenderThread)
[I][RSRC] Adding new data path "." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Adding new data path "../.." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Will use 384MB of memory for transfer scratch (H:\Hobby\anki-3d-engine\src\anki\resource\TransferGpuAllocator.cpp:99 init)
[I][R   ] Initializing main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:44 create)
[I][R   ] Initializing offscreen renderer. Size 1920x1200 (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:86 initInternal)
[I][R   ] Initializing image reflections (H:\Hobby\anki-3d-engine\src\anki\renderer\Ir.cpp:60 init)
[E][UTIL] Failed to open file C://Users/fire/.anki/cache/r_15402007092493131107.frag.glsl (H:\Hobby\anki-3d-engine\src\anki\util\File.cpp:133 openCFile)
[E][R   ] Failed to initialize image reflections (H:\Hobby\anki-3d-engine\src\anki\renderer\Ir.cpp:65 init)
[E][R   ] Failed to initialize the renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:75 init)
[I][R   ] Destroying main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:31 ~MainRenderer)
[E][CORE] App initialization failed (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:136 init)
[E][N/A ] Error reported. To run H:\Hobby\anki-3d-engine\build\samples\simple_scene\simple_scene.exe you have to navigate to the /path/to/anki/samples/simple_scene. And then execute it (H:\Hobby\anki-3d-engine\samples\simple_scene\Main.cpp:38 main)

Switched to vulkan backend...

Creating the cache folder fails. Once created and its files are dos2unix, it proceeds further.

/h/Hobby/anki-3d-engine/samples/simple_scene
$ ../../../anki-3d-engine-build/samples/simple_scene/simple_scene.exe
[I][CORE] Using settings dir "C://Users/fire/.anki" (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:327 initDirs)
[I][CORE] Initializing application (version 0.1, optimized, NO dbg symbols, NO extra checks, date May 30 2017, commit 9b593b30)... (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:178 initInternal)
[I][CORE] Creating SDL window (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:28 init)
[I][CORE] SDL window created (H:\Hobby\anki-3d-engine\src\anki\core\NativeWindowSdl.cpp:81 init)
[I][VK  ] Initializing Vulkan backend (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:111 initInternal)
[I][VK  ] Will enable the following instance extensions: (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:317 initInstance)
[I][VK  ]       VK_KHR_surface (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:320 initInstance)
[I][VK  ]       VK_KHR_win32_surface (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:320 initInstance)
[I][VK  ] Number of physical devices: 1 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:346 initInstance)
[I][VK  ] GPU vendor is NVIDIA (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:377 initInstance)
[I][VK  ] Number of queue families: 3 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:388 initDevice)
[I][VK  ] Will enable the following device extensions: (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:496 initDevice)
[I][VK  ]       VK_NV_dedicated_allocation (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:499 initDevice)
[I][VK  ]       VK_EXT_shader_subgroup_ballot (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:499 initDevice)
[I][VK  ]       VK_KHR_maintenance1 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:499 initDevice)
[I][VK  ]       VK_KHR_swapchain (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:499 initDevice)
[I][VK  ] Created a swapchain. Image count: 3, present mode: 1 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:625 initSwapchain)
[I][VK  ] Pipeline cache dump not found: C://Users/fire/.anki/cache/vk_pipeline_cache (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\PipelineCache.cpp:55 init)
[I][VK  ] Initializing memory manager (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:181 init)
[I][VK  ]       GPU mem class. Chunk size: 16384, slotSize: 256, allocsPerChunk 64 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ]       GPU mem class. Chunk size: 262144, slotSize: 4096, allocsPerChunk 64 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ]       GPU mem class. Chunk size: 8388608, slotSize: 131072, allocsPerChunk 64 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ]       GPU mem class. Chunk size: 67108864, slotSize: 1048576, allocsPerChunk 64 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ]       GPU mem class. Chunk size: 134217728, slotSize: 16777216, allocsPerChunk 8 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ]       GPU mem class. Chunk size: 268435456, slotSize: 67108864, allocsPerChunk 4 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ]       GPU mem class. Chunk size: 268435456, slotSize: 134217728, allocsPerChunk 2 (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GpuMemoryManager.cpp:187 init)
[I][VK  ] R8G8B8 Images are not supported. Will workaround this (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:150 initInternal)
[I][VK  ] S8 Images are supported (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:180 initInternal)
[I][VK  ] D24S8 Images are supported (H:\Hobby\anki-3d-engine\src\anki\gr\vulkan\GrManagerImpl.cpp:204 initInternal)
[I][RSRC] Adding new data path "." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Adding new data path "../.." (H:\Hobby\anki-3d-engine\src\anki\resource\ResourceFilesystem.cpp:215 init)
[I][RSRC] Will use 384MB of memory for transfer scratch (H:\Hobby\anki-3d-engine\src\anki\resource\TransferGpuAllocator.cpp:99 init)
[I][R   ] Initializing main renderer (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:44 create)
[I][R   ] Initializing offscreen renderer. Size 1920x1200 (H:\Hobby\anki-3d-engine\src\anki\renderer\Renderer.cpp:86 initInternal)
 ▒▒▒"P▒▒ ▒&[I][R   ] Initializing image reflections (H:\Hobby\anki-3d-engine\src\anki\renderer\Ir.cpp:60 init)
[W][RSRC] File does not contain the requested compression (H:\Hobby\anki-3d-engine\src\anki\resource\ImageLoader.cpp:363 loadAnkiTexture)
▒▒▒ ▒" W▒&▒▒▒__VERSION__0M▒&▒▒▒__VERSION__▒▒&▒▒▒ C▒"[I][R   ] Initializing g-buffer pass (H:\Hobby\anki-3d-engine\src\anki\renderer\Ms.cpp:86 init)
[I][R   ] Initializing shadowmapping (H:\Hobby\anki-3d-engine\src\anki\renderer\Sm.cpp:30 init)
[I][R   ] Initializing light stage (H:\Hobby\anki-3d-engine\src\anki\renderer\Is.cpp:59 init)
▒▒▒&▒▒▒__VERSION__`IP&`IP&`IP&`IP&`IP&`IP&`IP&[I][R   ] Initializing depth downscale passes (H:\Hobby\anki-3d-engine\src\anki\renderer\DepthDownscale.cpp:154 init)
▒▒▒▒▒▒[I][R   ] Initializing volumetric pass. Size 480x300 (H:\Hobby\anki-3d-engine\src\anki\renderer\Volumetric.cpp:255 init)
[W][RSRC] File does not contain the requested compression (H:\Hobby\anki-3d-engine\src\anki\resource\ImageLoader.cpp:363 loadAnkiTexture)
▒▒▒▒▒
     &▒▒ư▒"▒▒"▒▒"▒▒"▒▒"▒▒"▒▒▒p)&▒▒▒p)&[I][R   ] Initializing forward shading (H:\Hobby\anki-3d-engine\src\anki\renderer\Fs.cpp:25 init)
 ▒▒@▒\&[I][R   ] Initializing lens flare pass (H:\Hobby\anki-3d-engine\src\anki\renderer\Lf.cpp:37 init)
▒▒▒▒▒J&p)&▒▒▒@▒▒"p)&@▒▒"@▒▒"[I][R   ] Initializing SSAO. Size 960x600 (H:\Hobby\anki-3d-engine\src\anki\renderer\Ssao.cpp:230 init)
▒▒p)&▒▒__VERSION__@▒▒"▒▒▒p)&▒▒▒▒▒p)&▒▒[I][R   ] Initializing forward shading upscale (H:\Hobby\anki-3d-engine\src\anki\renderer\FsUpscale.cpp:31 initInternal)
▒▒▒@▒J&[I][R   ] Initializing dowscale blur (H:\Hobby\anki-3d-engine\src\anki\renderer\DownscaleBlur.cpp:57 init)
▒▒▒▒▒▒▒▒▒▒[I][R   ] Initializing tonemapping (H:\Hobby\anki-3d-engine\src\anki\renderer\Tm.cpp:15 init)
▒▒▒P▒▒"[I][R   ] Initializing TAA (H:\Hobby\anki-3d-engine\src\anki\renderer\Taa.cpp:25 init)
0▒ưT
&0▒▒__VERSION__P▒▒"[I][R   ] Initializing bloom passes (H:/Hobby/anki-3d-engine/src/anki/renderer/Bloom.h:103 init)
 ▒▒P▒▒"P▒▒" ▒▒[I][R   ] Initializing screen space lens flare (H:\Hobby\anki-3d-engine\src\anki\renderer\Sslf.cpp:16 init)
[W][RSRC] File does not contain the requested compression (H:\Hobby\anki-3d-engine\src\anki\resource\ImageLoader.cpp:363 loadAnkiTexture)
p▒▒ ▒▒▒▒
& ▒▒ ▒
      & ▒
         & ▒ưT
& ▒▒ ▒
      & ▒
         &[I][R   ] Main renderer initialized. Rendering size 1920x1200 (H:\Hobby\anki-3d-engine\src\anki\renderer\MainRenderer.cpp:87 create)
[I][SCRI] Initializing scripting engine... (H:\Hobby\anki-3d-engine\src\anki\script\ScriptManager.cpp:23 init)
[I][CORE] Application initialized (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:307 initInternal)
[I][CORE] Entering main loop (H:\Hobby\anki-3d-engine\src\anki\core\App.cpp:367 mainLoop)
Segmentation fault

I've fixed the issue. Thanks for reporting. Apparently I wasn't creating the cache directory unless I was using a config option.

I've managed to run the GL version but I see some artifacts. Will investigate tomorrow.