Task list
godlikepanos opened this issue · comments
Panagiotis Christopoulos Charitos commented
GPU driven
- Optimize the HZB generation of shadows
- Remove hack because of microsoft/DirectXShaderCompiler#5270
- Add HSR support in light/probe occlusion
- Clean up the Frustum (eg remove getUpdatedThisFrame)
- Make the cluster structs smaller now that some fields have moved to GPU scene
- Test decals
- Create a simpler version of renderable visibility for small point lights
- Check that shadows and volumetric lighting works on forward shaded objects
- Remove old HZB
- Fix RT shadows
- Optimize away shadow drawcalls
- Test the exporters (with animation) because there are bugs
Other
- Window with 1024x768 assets on Linux
- Use Function in the ThreadHive
- ShaderDump is crashing. Fix it
- Remove the use of RenderingKey from some resources eg the MaterialResource
- Image loader shouldn't load the whole file at once
- Reserve the first texture in the bindless descriptor set