godlikepanos / anki-3d-engine

AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more

Home Page:http://www.anki3d.org

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Task list

godlikepanos opened this issue · comments

GPU driven

  • Optimize the HZB generation of shadows
  • Remove hack because of microsoft/DirectXShaderCompiler#5270
  • Add HSR support in light/probe occlusion
  • Clean up the Frustum (eg remove getUpdatedThisFrame)
  • Make the cluster structs smaller now that some fields have moved to GPU scene
  • Test decals
  • Create a simpler version of renderable visibility for small point lights
  • Check that shadows and volumetric lighting works on forward shaded objects
  • Remove old HZB
  • Fix RT shadows
  • Optimize away shadow drawcalls
  • Test the exporters (with animation) because there are bugs

Other

  • Window with 1024x768 assets on Linux
  • Use Function in the ThreadHive
  • ShaderDump is crashing. Fix it
  • Remove the use of RenderingKey from some resources eg the MaterialResource
  • Image loader shouldn't load the whole file at once
  • Reserve the first texture in the bindless descriptor set