UI Integration
fire opened this issue · comments
What is the current status of ui?
What do you think of integrating https://github.com/vurtun/nuklear? Do you need help?
The UI in AnKi is only a skeleton at the moment. Haven't done much work on it because of other priorities.
I've done excessive research on UI libraries but most of them are flawed. The requirements for a UI library are:
- Shouldn't rely on global state. That won't play well with multi-threading.
- The renderer and the filesystem should be abstracted. The library shouldn't call GL/DX directly or load files.
- Preferably have custom memory allocators.
I haven't seen nuklear before to be honest. By quickly looking at it it mostly covers the requirements. Not sure if it is the best solution though. That needs some investigation.
I could definitely use some help. Is it nuklear what interests you or other solutions as well?
FYI I've looked in depth into nuklear and I started integrating it. I like its design philosophy and that it's in active development. Let's see how it goes. If you are still interesting in writing some UI with nuklear for AnKi now it's a good time.
Hi, what are your plans for the engine? I haven't touched it for nearly 6 months.
The plan is to continue developing it. There are lots of things that I haven't touched yet (or that they are incomplete). A list with some near future milestones:
- Complete the UI integration. First I'll use it to print some statistics on screen. Then go deeper and design how a menu system will work for example.
- Fully integrate to the engine a game level that I have.
- Create a benchmark/techdemo using the level above.
- Work on the renderer (that practically never stops)
Far future:
- Write an editor or improve the asset pipeline
- More work on physics
- Pathfinding
- AI
- Sound
Does this answer your question?
Found some free time, so I'll compile the engine and see what's current.