Why `UniformMatrix3fv` accepts only a *float32?
inkeliz opened this issue · comments
First, I don't understand OpenGL to much, I'm learning about it.
There's a function UniformMatrix3fv
:
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
However, that function is supposed to accept a array, as a value of value
, as described here. I think there's no diference between WebGL and OpenGL.
But the current UniformMatrix3fv
accepts *float32
, not a []float32
. What value
is supposed to supply? If I use &myarray[0]
is enough?
Yes, pass &myarray[0]. OpenGL is not WebGL. See
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml
instead.
…On Mon, Jan 6, 2020 at 6:58 AM Inkeliz ***@***.***> wrote:
First, I don't understand OpenGL to much, I'm learning about it.
There's a function UniformMatrix3fv:
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
However, that function is supposed to accept a array, as a value of value,
as described here
<https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix>.
I think there's no diference between WebGL and OpenGL.
------------------------------
But the current UniformMatrix3fv accepts *float32, not a []float32. What
value is supposed to supply? If I use &myarray[0] is enough?
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