Implement visitor to apply logic on the client configurations
gmich opened this issue · comments
var config = NetworkDirector[this.ActiveConfig,incomingMessage.Type,(byte)incomingMessage.ReadByte())];
ConfigurationVisitor.Handle(config);
A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren
gmich opened this issue · comments
var config = NetworkDirector[this.ActiveConfig,incomingMessage.Type,(byte)incomingMessage.ReadByte())];
ConfigurationVisitor.Handle(config);