Gökhan Gökçe's starred repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
engine-sim
Combustion engine simulator that generates realistic audio.
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ozz-animation
Open source c++ skeletal animation library and toolset
swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
dotnet-releaser
Easily build, run tests and coverage, cross-compile, package and publish your .NET library or application to NuGet and GitHub.
Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
jpeg-sandbox
Interactively edit individual DCT blocks in any JPEG image in the browser.
ConfigurableShaders
Showing off the power of shader properties in Unity
VirtualTexture
virtual texture for unity
mobile-studio-integration-for-unity
Performance Studio tool integration with C# scripting for the Unity game engine.
burst-simd-exercises
SIMD exercises for Burst and Unity
OmnidirectionalShaderGraph
A very simple experiment to create an Omnidirectional light using Shader graph