Gökhan Gökçe (gkngkc)

gkngkc

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Location:Istanbul

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Gökhan Gökçe's starred repositories

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

mold

Mold: A Modern Linker 🦠

nerf

Code release for NeRF (Neural Radiance Fields)

Language:Jupyter NotebookLicense:MITStargazers:9826Issues:142Issues:194

engine-sim

Combustion engine simulator that generates realistic audio.

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:6507Issues:80Issues:273

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4812Issues:82Issues:47

luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua

Language:C++License:MITStargazers:3239Issues:58Issues:368

ozz-animation

Open source c++ skeletal animation library and toolset

Language:C++License:NOASSERTIONStargazers:2418Issues:98Issues:118

swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

Language:C++License:Apache-2.0Stargazers:2123Issues:98Issues:0

compilation-visualizer

Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.

Language:C#License:MITStargazers:880Issues:20Issues:13

Esoterica

Esoterica Engine

Language:C++License:MITStargazers:875Issues:29Issues:33

laigter

Laigter: automatic normal map generator for sprites!

Language:C++License:GPL-3.0Stargazers:868Issues:15Issues:63

com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

Language:C#License:NOASSERTIONStargazers:730Issues:25Issues:89

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

Language:C++License:MITStargazers:713Issues:30Issues:5

dotnet-releaser

Easily build, run tests and coverage, cross-compile, package and publish your .NET library or application to NuGet and GitHub.

Language:C#License:BSD-2-ClauseStargazers:684Issues:8Issues:45

raw_pdb

A C++11 library for reading Microsoft Program DataBase PDB files

Language:C++License:BSD-2-ClauseStargazers:666Issues:19Issues:32

Aurora

Real-time GPU path tracing with an OpenUSD Hydra render delegate

Language:C++License:Apache-2.0Stargazers:506Issues:35Issues:33

FlatSharp

Fast, idiomatic C# implementation of Flatbuffers

Language:C#License:Apache-2.0Stargazers:497Issues:13Issues:135

Chisel.Prototype

Work in progress prototype for the Chisel Level Editor, for Unity

Language:C#License:MITStargazers:491Issues:31Issues:193

jpeg-sandbox

Interactively edit individual DCT blocks in any JPEG image in the browser.

Language:JavaScriptLicense:MITStargazers:422Issues:10Issues:5

ConfigurableShaders

Showing off the power of shader properties in Unity

Language:ShaderLabLicense:MITStargazers:399Issues:22Issues:12

rust_test

Rust & Vulkan test projects

Language:RustLicense:MITStargazers:388Issues:15Issues:5

freedreno

open source driver project for adreno GPUs

Language:CStargazers:265Issues:25Issues:0
Language:BatchfileLicense:MITStargazers:219Issues:6Issues:1

VirtualTexture

virtual texture for unity

Language:C#License:Apache-2.0Stargazers:157Issues:7Issues:1

mobile-studio-integration-for-unity

Performance Studio tool integration with C# scripting for the Unity game engine.

Language:CLicense:BSD-3-ClauseStargazers:94Issues:9Issues:7

burst-simd-exercises

SIMD exercises for Burst and Unity

Language:C#License:MITStargazers:82Issues:4Issues:0

blRstr

blRstr: A ReSTIR/RTXDI-based Blender Render Engine

OmnidirectionalShaderGraph

A very simple experiment to create an Omnidirectional light using Shader graph

Language:MathematicaStargazers:18Issues:1Issues:0