Death animation doesn't works anymore
t1gu1 opened this issue · comments
Guillaume Huard Hughes commented
Description
When I kill pets, I don't see death anymore.
They just disappear.
Steps to reproduce
PetsKill
or PetsKillAll
Your options
{
row = 7, -- the row (height) to display the pet at (higher row means the pet is lower on the screen), must be 1<=row<=10
col = 0, -- the column to display the pet at (set to high number to have it stay still on the right side)
speed_multiplier = 1, -- you can make your pet move faster/slower. If slower the animation will have lower fps.
default_pet = "dog", -- the pet to use for the PetNew command
default_style = "gray", -- the style of the pet to use for the PetNew command
random = true, -- wether to use a random pet for the PetNew command, ovverides default_pet and default_style
death_animation = true, -- animate the pet's death, set to false to feel less guilt -- currently no animations are available
popup = { -- popup options, try changing these if you see a rectangle around the pets
width = "100%", -- can be a string with percentage like "45%" or a number of columns like 45
winblend = 100, -- winblend value - see :h 'winblend' - only used if avoid_statusline is false
hl = { Normal = "Normal" }, -- hl is only set if avoid_statusline is true, you can put any hl group instead of "Normal"
avoid_statusline = false, -- if winblend is 100 then the popup is invisible and covers the statusline, if that
-- doesn't work for you then set this to true and the popup will use hl and will be spawned above the statusline (hopefully)
},
}
Screenshots
No response
Extra
No response
Guillaume Huard Hughes commented
Oh, I may use a forked project in the past with cats.
There is the cats media.
If I understand, it just missing the /die
folder with image of the death in the media?
Giuseppe Gadola commented
All the assets we use currently don't have a death animation, that's why it's not present. Only the cats had it but we don't use them anymore because of #26, and I'm not going to draw animations for all the assets, so they are not planned.
Also you shouldn't use the forked project because the assets are not licensed.