Parminder's repositories
ControlPointsTransformAndEditing
Simple Qt-OpenGL application to test 2D UI Control points overlay edit
arc-rotate-camera-panning
Babylon JS - Arc Rotate Camera Panning
babylonjs-in-threejs-engine
Rendering Babylon JS as external engine with in ThreeJS engine
emscripten-bazel-hello-world
A simple hello-world emscripten with bazel build
babylon-picking-demo
Simple picking demo with UI right hand side panel
Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
babylonjs-external-webglcontext2
Babylon with external GL context example
babylonjs-webpack
babylonjs-webpack
BabylonNative
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
BabylonNativeGLFW
Example on how to create a cross platform application using GLFW and react native.
csd-2101
starter code for csd-2101
emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
glfw-event-recorder
Simple GLFW event recorder
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Learning-Vulkan
Learn the basics of next generation of Graphics API Vulkan
LearnWebGPU
Learn to use WebGPU for native graphic applications in C++
minimalGL
Minimal OpenGL With GLFW, GLEW and GLM
noc-book-2023
Nature of Code with p5.js and Notion workflow / build system.
noc-examples-p5.js
Port to p5.js of Nature of Code examples
rules_proto_grpc
Bazel rules for building Protobuf and gRPC code and libraries from proto_library targets + my test examples
SummerFestival
Source code for game tutorial written by capucat
template
Rollup template for TypeScript projects
VulkanSW
Examples and demos for the new Vulkan API