The Gibberlings Three's repositories
EET
Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
Tweaks-Anthology
The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.
SwordCoastStratagems
Sword Coast Stratagems (SCS) adds over 130 optional components to Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate II: Throne of Bhaal, Baldur's Gate Trilogy, mostly focused around improving monster AI and encounter difficulties, but also including cosmetic and ease-of-use components, tweaks to abilities or spells.
EE_Fixpack
The Enhanced Edition Fixpack is an unofficial collection of fixes for the Enhanced Editions of Baldur's Gate, Baldur's Gate II, Icewind Dale, and Planescape: Torment.
iwdification
IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project. The mod adds various elements such as selectable bard songs, two-handed axes, and over 65 new spells into your BG2, Tutu, BGT, or BGEE game. Every component can be installed independently of one another.
BS_Baldurans_Seatower
Quest mod that adds a new district and lots of quests to the city of Badur's Gate!
BG_Quests_And_Encounters
Quest Mod for BG1(TotSC), Baldur's Gate Trilogy, Tutu, BG:EE, and EET
SoD-to-BG2EE-Item-Upgrade
Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.
SongAndSilence
This mod adds many options for those who use thieves and bards in Baldur's Gate and Baldur's Gate II.
WheelsOfProphecy
Wheels of Prophecy is a mod for Baldur's Gate II original or the Enhanced Edition. Wheels of Prophecy is a smallish mod that tries to add a bit more nonlinearity and roleplaying opportunity to the Throne of Bhaal expansion, mostly but not entirely centered around chapter nine. In summary, Wheels of Prophecy doesn't change the events of Throne of Bhaal (not much, anyway), but it does let the player interact with them in a much more flexible way.
SpellRevisions
A mod for the Baldur's Gate 2 engine (BG2, Tutu, BGT, BGEE, BG2EE, EET)
CowledMenace
Unravel the mysteries of the Twisted Rune and investigate the Cowled Wizards in this Enhanced Edition Trilogy mod!
EndlessBG1
Remain in BG1 after Sarevok's Fall - with more Content inspired by Siege of Dragonspear! A Mod for BG:EE, BG:SoD, BGT, and EET!
PnP_Celestials
This mod modifies the Devas and Planetars that are summoned by the player so they gain most of their Monster Manual abilities and stats. I have taken some small liberties in how I adapted some of these abilities. Since the devas and planetars that are summoned are level 25 creatures and the monster manual lists them as much lower level creatures, I have chosen a class for each of the creatures and increased their statistics according to their class.
The_Calling
The Calling really started as a collection of random questions from BG--why didn't anyone take over the gnoll stronghold, considering the two bordering nations are on the brink of war? Why are the only class-specific quests in the game with Narlen Darkwalk? Why isn't Melicamp used more?
Crossmod_Banter_Pack_for_Baldurs_Gate_II
The Crossmod Banter Pack is a collaborative effort to add banters between NPC from mods placed on Baldur's Gate II.
Imoen4Ever
Experience the BG Saga with Imoen - and the beginning of SoA without pressure!
Jasteys_SoD_Tweakpack
Jastey's SoD related tweaks, for SoD, EET, or even BGT.
Road_To_Discovery_for_SoD
Connect the SoD Story Dots: make PC and officers aware and talk about the crusade's real purpose! Tracks the PC's knowledge and improves the officers' reaction about Caelar's plans!
The_Boareskyr_Bridge_Scene
A mod for Siege of Dragonspear that gives more impact to the important scene at Boareskyr Bridge.
Ajantis_BG1_Expansion
More content (dialogues, banters) for Ajantis in BG1!
BG1_Romantic_Encounters
A mod for BG1, adding several romantic adventures and also heart-warming quests all over the game.
Documentation
This is a repository of readmes for G3 mods, used by the G3 website.
iwdcrossmod
This mod adds crossmod content - including banters, interjections and romance conflicts - to several NPC mods for Icewind Dale: Enhanced Edition, as well as serving as a hub for crossmod of future mods for IWD:EE.
TyrisFlare
Meet Tyris Flare, a red-haired amazon who can kick ass and hurl fire! Sound familiar? That's because I decided to have a nostalgia trip and recreate a character from ye olde Golden Axe computer games that were released on the Sega Mega Drive (or Genesis in America) and arcade machines in the 90s.