OOM triggered when compiling wgsl shader
wgslfuzz opened this issue · comments
On git commit 9eb3a1d naga some kind of resource exhaustion bug when executing naga input.wgsl output.hlsl
. Setting a ulimit of 4GB terminates the execution, higher limit fail also.
memory allocation of 4294967296 bytes failed
[1] 1426281 IOT instruction (core dumped)
@group(0) @binding(2) var g_4: texture_depth_2d_array;
@group(1025612598) @binding(3) var g_5: sampler_comparison;
@fragment
fn fs_main_without_storage() {
let flip_correction = vec2<f32>(0.0, 0.0) ;
textureSampleCompareLevel(g_4, g_5, flip_correction, 0, 0.0);
}
Traced it down to this problematic code block:
Lines 771 to 773 in 9eb3a1d