Sending Redraw event on_draw does not work on Windows
ollpu opened this issue · comments
state.insert_event(Event::new(WindowEvent::Redraw).direct(Entity::root()));
is intended to cause a new redraw immediately, and in fact does so on Linux.
However, it does not work on Windows.
Workaround: Use a perpetual animation. Ugly, especially given there's no loop functionality yet.