Kayak UI is a declarative UI that can be used to make user interfaces in Rust primarily targeting games. It's free and open-source!
Check out the book! Kayak UI Book
Kayak UI is in the very early stages of development. Important features are missing and some documentation is missing. Kayak UI is designed to only work with Bevy.
- Easy to use declarative syntax using a custom proc macro
- Basic widget and global state management
- Input events (Mouse, Keyboard, Char)
- Fast and accurate layouts using morphorm: https://github.com/geom3trik/morphorm
- A few default widgets (check out Kayak's built-in widgets!)
- Style system built to kind of mimic CSS styles.
- Image and Nine patch rendering.
- Vec widgets see vec example!
- Image and NinePatch renderer
- Fast MSDF Font renderer
- Quad renderer with rounded corners.
- Custom UI node to ensure UI renders on top of 3D and 2D entities.
- Fully integrated into bevy to capture input events, use bevy assets(images, etc).
- Dpi Scaling
- Batched Rendering
- Opacity Layers
- Custom Materials
- More default widgets.
- More events
Use bevy 0.10
! Make sure the version of Kayak you are using uses the same version of bevy.
kayak_ui = "0.5"
bevy = "0.12"
bevy | kayak_ui |
---|---|
main |
bevy-track |
0.12 | 0.5 |
0.11.x | skipped |
0.10.x | 0.4 |
0.10.x | 0.3 |
0.9 | 0.2 |
0.9 | 0.1 |