Timur Gafarov's starred repositories
glTF-Validator
Tool to validate glTF assets.
MoravaEngine
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
bindbc-diligent
A configurable set of dynamic and static D bindings, to Diligent Engine, a modern cross-platform graphics library and rendering framework. Compatible with @nogc, nothrow, and BetterC.
OpenGenerationGM
I wrote a not a big library to generate various content, it may be a labyrinth, landscape, dungeon in the spirit of Roguelike Dungeons, caves, and so on, can be used in any game genre, regardless of graphics (2D or 3D). Most of the library is already ready, but I will still try to add different generation algorithms :)
bindbc-wgpu
WebGPU for D
TrenchBroom
Cross-Platform Level Editor
ISPCTextureCompressor
ISPC Texture Compressor
text-to-svg
Convert text to SVG path without native dependence.
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
adobe-node
Control Adobe applications - such as Photoshop, Animate, Illustrator, InDesign - from node. Run JavaScript to remotely - from the command line - create, modify or export document content. This module can be used to automate the workflow by creating an action chain that can be executed without user intervention.