geaxgx / depthai_hand_tracker

Running Google Mediapipe Hand Tracking models on Luxonis DepthAI hardware (OAK-D-lite, OAK-D, OAK-1,...)

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Compatibility with Unity

Telepresent opened this issue · comments

Hi,

I would like to request if it would be possible to get this hand tracking functionality for Unity/Unreal Engine virtual reality environments.

It would also be interesting to be able to work with physical objects: https://www.youbionic.com/

I am not familiar with Unity or Unreal engine but it is something I would like to learn and implement when I will have time.
In the meantime, Luxonis is already working on the integration of depthai with Unity. In the roadmap luxonis/depthai-unity#1 , you can see that hand tracking is already planned.

The bionic hand looks very cool!

I am not familiar with Unity or Unreal engine but it is something I would like to learn and implement when I will have time. In the meantime, Luxonis is already working on the integration of depthai with Unity. In the roadmap luxonis/depthai-unity#1 , you can see that hand tracking is already planned.

The bionic hand looks very cool!

Hi ! Just want to confirm we're working on hand tracking Unity integration inside the DepthAI Unity Plugin (OAK For Unity). You can see initial work here:
https://youtu.be/NddeLxUBOTg

Closing as stale. Please reopen if you'd like to work on this further.