gbdev / rgbds

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

Home Page:https://rgbds.gbdev.io

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Run `strip` on binaries before publishing them

Rangi42 opened this issue · comments

Now that we use C++, there are a lot of mangled symbol names in the source code, increasing binary sizes by 10-20%. Stripping the release builds we publish will fix this. (For comparison, the 0.7.0 C binaries did not change in size at all when stripped, so this is just making them more directly comparable.)