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The single, most comprehensive Game Boy technical reference.

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Audio chapter: introduce "pitch"

avivace opened this issue · comments

There has been a discussion about introducing "pitch" in the Audio chapter.

@nitro2k01 :

Actually, rather than omitting pitch from the document, maybe using pitch as the preferred term instead of frequency is useful. Consider especially the noise channel, which for some settings doesn't have a clearly defined frequency, in terms of what the human ear can perceive. (For example 15-bit polynomial setting will produce a cycle that can be more than a second long.) Yet, it would be correct to say that we can vary the pitch of the sound.

This issue is to give us the chance to continue that conversation: #350 (comment)