GaryTheNoTrashCougar / Arma3-SectorControlHUD

Creates & displays a new scoring system for Sector Control game mode, also ending the game when the score limit is reached.

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Arma3-SectorControlHUD

  • Creates & displays a new scoring system for Sector Control game mode, also ending the game when the score limit is reached.
  • Includes a customizable game message HUD (title & description) displayed on initial spawn.

New scoring system adds 1 point to each team's score every 5 seconds for each sector they own.

Editor set-up will require 3 Sector modules with Variable Name SectorA, SectorB & SectorC, along with Designation A, B & C accordingly. Each sector must be sync'd to it's own Area locations logic entity, then all sectors sync'd to both Sides logic entities BLUFOR & OPFOR.

Screenshot

Number of sectors can be changed however by editing the ticketCounter function in Score_Bar_Sector.sqf located in the Score_Bar folder & adding/removing the appropriate Sector modules in the editor.

Screenshot

Example of adding more sectors:

Screenshot

Example of removing sectors:

Screenshot

INSTALLATION

Place the remaining files & folders in your mission root folder.
You may have to copy & paste the contents of initServer.sqf, initPlayerLocal.sqf & description.ext if you already have these files in your mission.
If so please make sure classes in description.ext are not already defined (e.g. class CfgMusic).

Game settings can be changed in GameSettings.sqf.

About

Creates & displays a new scoring system for Sector Control game mode, also ending the game when the score limit is reached.


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Language:SQF 90.2%Language:C++ 9.8%