gamestabled / OoT3D_Randomizer

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Glitchless Logic Error

DanaTheElf opened this issue · comments

Using "glitchless" settings, encountered an issue where Zelda's Lullaby was placed in the Death Mountain Crater, only reachable with the bean platform, while the Bolero of Fire was found in Ganon's Castle, and multiple Medallions required to gain entry to the Castle could only be accessed from chests gated behind Zelda's Lullaby, making it impossible to complete without glitches.
I was luckily able to use the Megaflip glitch to get Child Link to the bottom of the Crater and complete the game with no other issues, but obviously this is a problem for glitchless logic.

I suspect the issue arose because Child Link can enter the upper portion of the Crater, thus the location was flagged as "accessible" despite being unable to ordinarily reach the bean planting location without the warp song.

Could you please attach the spoiler log?

I'm unsure where to find that; would be happy to if you could point me in the right direction, but I've attached the patch file in case that helps.
code.zip

The spoiler log is placed in the 3ds folder on the SD card (if you're on Citra, click File->Open Citra Folder then navigate to sdmc/3ds).
The spoiler log’s filename will be the combination of your seed and hash put together. An example of a spoiler log filename is 1002470105 (Frog, Gold Scale, Big Magic, Gold Scale, Bombchu)-spoilerlog.xml.

The rainbow bridge was set to Vanilla. In the base game the bridge appears when you have Shadow and Spirit Medallions and the Light Arrow. The other medallions weren't required to finish the seed, and neither was Zelda's Lullaby.

For future reference, before opening an issue here I would suggest to report the problem you're having in the Discord server for OoT3DR (https://discord.gg/wumv4wWWeB), you'll generally get quicker answers too ;)

Oh wow, I genuinely didn't know that! Apologies!
I never even tried to cross the bridge because I didn't have all the medallions.