Nikolay Galko (galek)

galek

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Company:under NDA

Location:Moscow

Home Page:https://galek.ru

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Nikolay Galko's repositories

anki-3d-engine-1

AnKi 3D engine source repository

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debug-draw

Immediate-mode, renderer agnostic, lightweight debug drawing API.

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TAN

AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing

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meshoptimizer

Mesh optimization library that makes indexed meshes more GPU-friendly

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brdf

BRDF Explorer

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UModel

Unreal Engine Model Viewer (UE Viewer).

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fast_zlib

Improved zlib compression algorithm

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OpenCL-CLHPP

Khronos OpenCL-CLHPP

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Vulkan-Samples

Vulkan sample code

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Vulkan-Docs

The Vulkan API Specification and related tools

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VK-GL-CTS

Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

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SPIRV-LLVM

LLVM framework with SPIR-V support. It's intended to contain LLVM <-> SPIR-V converter and serve as a foundation for LLVM-based front-end compilers targeting SPIR-V.

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SyclParallelSTL

Open Source Parallel STL implementation

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SPIRV-Headers

SPIRV-Headers

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awesome-cpp

A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

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ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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dockpanelsuite

DockPanel Suite - The Visual Studio inspired docking library for .NET WinForms

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Urho3D

Cross-platform 2D and 3D game engine

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openal-soft

OpenAL Soft is a software implementation of the OpenAL 3D audio API.

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GPU-path-tracing-tutorial-3

The code in this tutorial implements a BVH acceleration structure

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EASTL-1

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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antons_opengl_tutorials_book

Anton's OpenGL 4 Tutorials book - Demo Code

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Vulkan

Vulkan examples using VulKan ToolS (VKTS)

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EpicSurvivalGameSeries

Third person survival game (tutorial) series for Unreal Engine 4.

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fhDOOM

Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

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VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, indirect shadows, soft shadows, emissive materials and 2-bounce GI

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dhewm3

dhewm 3 main repository

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glTF-WebGL-PBR

Physically-Based Rendering in glTF 2.0 using WebGL

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