Nikolay Galko's repositories
anki-3d-engine-1
AnKi 3D engine source repository
debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
meshoptimizer
Mesh optimization library that makes indexed meshes more GPU-friendly
brdf
BRDF Explorer
UModel
Unreal Engine Model Viewer (UE Viewer).
fast_zlib
Improved zlib compression algorithm
OpenCL-CLHPP
Khronos OpenCL-CLHPP
Vulkan-Samples
Vulkan sample code
Vulkan-Docs
The Vulkan API Specification and related tools
VK-GL-CTS
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
SPIRV-LLVM
LLVM framework with SPIR-V support. It's intended to contain LLVM <-> SPIR-V converter and serve as a foundation for LLVM-based front-end compilers targeting SPIR-V.
SyclParallelSTL
Open Source Parallel STL implementation
SPIRV-Headers
SPIRV-Headers
awesome-cpp
A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
dockpanelsuite
DockPanel Suite - The Visual Studio inspired docking library for .NET WinForms
Urho3D
Cross-platform 2D and 3D game engine
openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
GPU-path-tracing-tutorial-3
The code in this tutorial implements a BVH acceleration structure
EASTL-1
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
Vulkan
Vulkan examples using VulKan ToolS (VKTS)
EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
fhDOOM
Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, indirect shadows, soft shadows, emissive materials and 2-bounce GI
dhewm3
dhewm 3 main repository
glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL