Cloud Rendering Sample
Clone of the EASTL library taken from http://gpl.ea.com/
Windows Runner for Gitlab CI
GWEN - GUI Without Extravagant Nonsense
Horizon Based Ambient Occlusion
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
A mmog engine of server.
Welcome to the Learn OpenGL ES project home page! This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/
libRocket - The HTML/CSS User Interface library
Source code for the light scattering sample
Fast, flexible and simple GUI.
Generic Effect system for Graphic API's (OpenGL and DirectX)
Ogre android game example
OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.
OpenGL Development Cookbook (book code with build and configuration fixes)
OpenGL ES 3.0 Programming Guide Sample Code
Efficient and clean text rendering for OpenGL
Outdoor Light Scattering Sample
RakNet is a cross platform, open source, C++ networking engine for game programmers.
Runtime-Compiled C++ is a way to reliably make major changes to your C++ code at runtime and see the results immediately.
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrating into other programs.
Tiny tree virtual file system - a small C++ library for app-internal VFS support. Like PhysicsFS.
Visual Studio 2010 plugin to integrate MinGW, Clang and Emscripten to the VS IDE.
X-Ray Engine 1.5