Question about the translation vector
minzhang-1 opened this issue · comments
Min Zhang commented
Hi, I am doubting that how does you get translation vector working as camera location? In my own monocular video, the translation vectors do not shift a lot.
Guy Gafni commented
Since nerf requires static object at a canonical space and cameras revolving around it, we use the transformation matrix of the rigid head tracking as the camera rigid transformations.
(And then normalize the translation such that average z is at 0.5, because for nerf you want the scene to be bounded within the unit cube).
Am 26.06.2022 06:34 schrieb Min Zhang ***@***.***>:
Hi, I am doubting that how does you get translation vector working as camera location? In my own monocular video, the translation vectors do not shift a lot.
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Min Zhang commented
Thanks for your reply! I am actually using the rigid head tracking as the camera rigid transformation as well. However, when trying to render using the render function you provided, the mesh can't be matched to the face. I am wondering whether the fx is negative when you do rendering? And what is the coordinate system you use? Many thanks!