gafniguy / 4D-Facial-Avatars

Dynamic Neural Radiance Fields for Monocular 4D Facial Avater Reconstruction

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Question about the translation vector

minzhang-1 opened this issue · comments

Hi, I am doubting that how does you get translation vector working as camera location? In my own monocular video, the translation vectors do not shift a lot.

Thanks for your reply! I am actually using the rigid head tracking as the camera rigid transformation as well. However, when trying to render using the render function you provided, the mesh can't be matched to the face. I am wondering whether the fx is negative when you do rendering? And what is the coordinate system you use? Many thanks!