frustra / strayphotons

Stray Photons is a high performance game engine with a focus on immersive VR experiences. Featuring full-hand physics interaction, seamless asynchronous scene Loading, fully interactive global illumination lighting, powerful game logic and scripting capabilities, and much more.

Home Page:https://docs.strayphotons.net/

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Force constraint does incorrect velocity compensation for player held objects

xthexder opened this issue · comments

If the player holds an object in the elevator, it will drift up or down as the elevator speeds up. The force constraint needs to compensate for the player's vertical speed.