Physics Issues
xthexder opened this issue · comments
Jacob Wirth commented
- Player position is exactly under HMD, but should be moved backwards to include head/neck offset.
- Player collides with and can stand on held objects
- VR head position can get pushed around sometimes when leaning over a table / against a wall
- VR hands collide with held objects and can glitch out if overlapping
- The VR origin / floor height can get out of sync with the capsule / player height
- The player capsule can clip in to the side of the elevator walls when gravity reorients
- Flatview held items don't have velocity compensation in the elevator