frustra / strayphotons

Stray Photons is a high performance game engine with a focus on immersive VR experiences. Featuring full-hand physics interaction, seamless asynchronous scene Loading, fully interactive global illumination lighting, powerful game logic and scripting capabilities, and much more.

Home Page:https://docs.strayphotons.net/

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Physics Issues

xthexder opened this issue · comments

  • Player position is exactly under HMD, but should be moved backwards to include head/neck offset.
  • Player collides with and can stand on held objects
  • VR head position can get pushed around sometimes when leaning over a table / against a wall
  • VR hands collide with held objects and can glitch out if overlapping
  • The VR origin / floor height can get out of sync with the capsule / player height
  • The player capsule can clip in to the side of the elevator walls when gravity reorients
  • Flatview held items don't have velocity compensation in the elevator