VR hands can be unstable in certain conditions
xthexder opened this issue · comments
I believe this is due to the hand's inertia changing over time, but it may just be due to an incorrect implementation of inertia tensors.
Likely the best solution to this would be to allow overriding the hands with another shape's inertia that is more stable (like a sphere).
The current hacky solution is here:
https://github.com/frustra/strayphotons/blob/master/src/physx/physx/ConstraintSystem.cc#L77
https://github.com/frustra/strayphotons/blob/master/src/physx/physx/ConstraintSystem.cc#L287