frustra / strayphotons

Stray Photons is a high performance game engine with a focus on immersive VR experiences. Featuring full-hand physics interaction, seamless asynchronous scene Loading, fully interactive global illumination lighting, powerful game logic and scripting capabilities, and much more.

Home Page:https://docs.strayphotons.net/

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Shadow Map Atlas Bugs and Improvements

xthexder opened this issue · comments

  • A per-light shadow map size limits should be put in place, or some better way of limiting virtual lights max size.
  • If we do reach the device limit, we should allocate the max texture size and scale our atlas to fit.
  • Possible optimization of allowing 2x1 allocations for better shadows on skewed reflections.