frouioui / SpaceshipWarriorCombatED

Spaceship combat video game with a multiplayer server/client using TCP/UDP & an ECS game engine, both implemented in C++

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Render the game

Nilexplr opened this issue · comments

How to render the game via the client ?

You mean, how do we transfer all the game data from the server to the client? @Nilexplr

Yes I do @frouioui

But I have to do that with the game Engine too, maybe a system called SystemRender can do that with signatures and ID.
Or Just a SFML part in the client could do that without the game engine
@frouioui

Alright!
I think we should use 3 parts inside the client.

  1. The network manager (get all the data and all)
  2. The "Reader" / "Parser" that will read and parse all the data that the server sent to the client
  3. The render (SFML engine/wrapper)

But we should talk to @madeinusa34 and see what his client's architecture is like.