FrontierMods / Core

Core mod of the Frontier Mods, providing shared functionality and fixes to the base game

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Frontier Mods

last updated: Mar 11, 2024

Frontier Mods is a collection of mods for Cataclysm: Dark Days Ahead. They're designed to work separately or in conjunction with one another; patches will be provided to bridge functionality between Frontier mods, should their content overlap.

The goal of Frontier Mods is to create an ecosystem of independent, compatible, and ultimately synergetic mods which augment the gameplay by grounding the game in reality and expanding the options available to the player.

DDA's engine does not allow adding extensive functionality via mods; it does, however, permit creating a large amount of content.

Implenenting author-driven expansion of content – independently of the goals of the base game – is the foundation of Frontier Mods.

Frontier Mods also hosts a blog and a design document. Subscribe to those to stay in touch with the development of the mods.

Game Version Support

The mods are designed to be compatible with the latest stable release only.

Current version supported: 0.G.

Frontier Core

Frontier Core is the base mod for the entirety of the Frontier Mods collection. It contains features, changes, and bugfixes used by most mods.

Auditing

Core contains a number of audits for the base game's items. Most concern physical dimensions and adding appropriate flags for use with Frontier Mods' other equipment.

Audits are included as necessary. They are not designed to include all mischaracterized items from the base game, since not all items need to be changed.

Frontier Mods Extra

Frontier Mods Extra are mods that don't fit into the Frontier ecosystem. Extra mods are developed by the same author.

These are usually smaller mods, often experimental in nature, and don't follow the shared lore. Their goal is to speculate and explore.

Extra mods may be absorbed into main Frontier mods later.

List of Mods

crossed-out lines indicate features that are currently unavaiable

Current

  • Armory:

    • revamps existing military and military-adjacent equipment
    • expands on gear modularity
    • overhauls the PALS/MOLLE system
    • adds a variety of real-life combat equipment
    • adds decoration options for military and civilian clothing
  • Loadout:

    • adds a variety of real-life firearm attachments
    • overhauls existing attachments to specific models, with their own limitations
    • adds a handful of improvised attachments
    • enhances magazines and add magazine modding
  • Remedy:

    • revamps the medical system
    • adds new health effects and treatment tools
  • Handload:

    • revamps existing calibers and bullet types
    • introduces new calibers
    • allows crafting custom rounds using existing bullets' components

Extra

Near Future

within three months since the last edit

  • Recombinant:

    • revamps select mutations tree and paths to acquiring the mutations

Far Future

  • Gunsmith (postponed):

    • overhauls gunmodding by making it as close to real life as possible
    • introduces hundreds of real-life parts for existing firearms
    • adds gunsmithing tools necessary for many of the gunmodding processes
    • expands on the skills and proficiencies required to construct and mod guns
    • adds decoration options for firearms
  • Dapper:

    • revamps existing clothing
    • expands the clothing and accessory options available to the player
    • adds a variety of civilian storage options (backpacks, fanny packs etc.)
  • Comforts:

    • adds a variety of common personal items to enrich and flourish one's survival
  • Computation:

    • adds a variety of computational devices, i.e. smartphones and personal computers
    • expands available options for using such devices
    • provides platform for computer-assisted design for use in personal crafting recipes
  • Workshop:

    • adds basic and advanced home workshop tools
    • provides framework for 3D-printing items
  • Toolkit:

    • adds basic and advanced portable tools, including EDC options
  • Prepper:

    • adds equipment for survival and nomad lifestyle
  • Recharge:

    • overhauls energy supply, storage, and demand values for tools, automotive components, personal devices, and more
    • expands battery types and sizes
    • replaces generic batteries with device-appropriate variants
  • Synthesis (name pending):

    • revamps the existing bionics
    • adds a set of new and advanced bionics

Notes

Many of the mods also include notes and reference documents. These were written during development and shared with other modders for the purposes of expanding the arsenal of ideas.

Sponsor

Frontiers Mods are developed by a single dedicated person.

While the mods themselves confer no overhead costs – such as, for example, hosting – each takes a considerable amount of time to research, develop, and polish, to say nothing of the post-release support.

You can support the project by donating to it. The quickest way to do it is via the links in the sidebar. Alternatively, check out DONATE.md for a way to contribute to the project. You can give a one-time donation or support the project continuously via subscriptions. Donating earns you an opportunity to leave your mark in any of Frontier Mods; see DONATE.md for details.

Supporters

Supporter suggestions are tracked in this table.

30 €

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Core mod of the Frontier Mods, providing shared functionality and fixes to the base game

License:MIT License