freem / hyperball

code name HYPER BALL. (a video game for multiple? platforms)

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code name HYPER BALL

yes.

HYPER BALL Screenshot

Notes

  • Initial Platform: Neo-Geo (Other platforms possible in the future)
  • Number of Players: 1-2 (ideally 1-4 for the 2v2 mode)
  • Game Modes: Arcade (1v1, 2v2), Versus (1v1, 2v2)

Building from Source Code

(This is based off of freem's environment; Kannagi is using a slightly different setup)

Requirements

Building the game from the source code requires the following:

  • GNU Make
  • vasm (68K with mot syntax, Z80 with oldstyle syntax)
  • freem's environment has vasmm68k renamed to vasm68k; please edit the Makefile if you need to call vasmm68k instead.
  • Various other tools that haven't been decided yet (we'll cross that bridge when we get there)

This list is subject to change, of course.

How to Build

  • make all to create the cart, cd, and chd targets.
  • make cart to create the cartridge (MVS, home/AES versions) target.
  • make cd to create the Neo-Geo CD target.
  • make chd to create a CHD file for use with MAME. (Implies make cd, so you don't have to run that first.)

Please read the Makefile if you require more information.

About

code name HYPER BALL. (a video game for multiple? platforms)

License:MIT License


Languages

Language:Assembly 76.4%Language:C++ 18.1%Language:Makefile 4.8%Language:Shell 0.8%