remove fuzzy interpolation when zooming
tlongstretch opened this issue · comments
check out serflings, it looks better without it
/* Set scaling mode */ // i.e. zoom interpolation type
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); // this is no aliasing/pixelart style
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best"); // this looks same as linear to me