Sonic Adventure crashes: Nintendo Switch
OldFashiondDino opened this issue · comments
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Platform / OS / Hardware: Nintendo Switch
Github hash: ?
Hardware: Nintendo Switch
Description of the Issue
Sonic Adventure (International Version) crashes during Tails at Casinopolis (Stage 2 of Tails), sometimes it does immediately when the level starts, when tails touches the water or after beating the level by avoiding to touch the water. Someone on reddit mentioned frame-skipping but that doesn't seem to work on me.
Debugging Steps Tested
- Tried messing with frames skipping, nothing.
Logs Gathered
[INFO] [Config]: Loading config: "/retroarch/retroarch.cfg".
[INFO] [Overrides]: Saved: "/retroarch/config/Flycast/Sonic Adventure International.cfg".
[INFO] [Overrides]: Overrides saved successfully.
[libretro ERROR] libretro/common.cpp:359 E[COMMON]: SIGSEGV @ 411be10fc ... 0x5b0815db5 -> was not in vram (dyna code 0)
[libretro ERROR] libretro/common.cpp:364 E[COMMON]: .text base: 0x4106d5000
[libretro ERROR] libretro/libretro.cpp:3272 E[COMMON]: DEBUGBREAK!
Screenshots
The retroarch core on Switch hasn't been updated for years and isn't supported. Use standalone Flycast instead.