Remove the graf about CanvasKit performance on 'Displaying images on the web' page
bahaa-kallas opened this issue · comments
Page URL
https://docs.flutter.dev/platform-integration/web/web-images/
Page source
https://github.com/flutter/website/tree/main/src/platform-integration/web/web-images.md
Describe the problem
As of today, using too many HTML elements with the CanvasKit renderer might hurt performance. If images interleave non-image content Flutter needs to create extra WebGL contexts between the elements. If your application needs to display a lot of images on the same screen all at once, consider using the HTML renderer instead of CanvasKit.
This section references a bug ticket that was marked as completed. Therefore the note "probably" no longer a valid.
Expected fix
Assuming that the performance issue was fixed and the note no longer applies. Removing the entire section would make sense.
But if the note is still relevant then The linked issue in the note must be removed because its "allegedly" fixed (Based on the closing comment) otherwise it will lead to some confusion for the reader.
Additional context
No response
I would like to fix this problem.
- I will try and fix this problem on docs.flutter.dev.