Manage a (rock) band 🎸.
- write songs
- rehearse and jam
- perform at bars/malls/festivals
- record EPs and albums
- go on tour
- resist/prevent (too much):
- drugs
- alcohol
- STD infected groupies
- lawsuits
- bad press
- depression / suicidal thoughts
Turn based: choose what each band member does each turn (day). Ending a turn has a chance of triggering a random event.
A band member can:
- make money by working (early game only)
- write songs (lyrics or riffs/licks)
- practice skills
- idle/rest
- party
The band can:
- rehearse songs
- jam (to create/refine songs)
- perform a setlist
- travel (when a gig is out of town)
- record music (in a studio)
- marketing (talk to press / visit talk shows)
- name
- funds
- time active (turns)
- cohesion (0..100) (determines how well the band plays together)
- name
- instrument (guitar, bass, keys, drums)
- inspiration (0..100)
- focus (0..100)
- mood (0..100)
- creativity (0..11) (determines quality of lyrics/riffs)
- dexterity (0..11) (max skill level (less for drums))
- rhythm (0..11) (playing on the beat)
- vocals (0..11) (determines singing skill)
- looks (0..11) (sex sells)
- name
- reception (0..100) (determines how much people like it)
- virtuosity (0..11) (simple/complex, determines required skill level and limits audience)
- originality (0..11) (not original is not necessarily bad, familiarity sells)
- variety (0..11) (dull or surprising)