flareteam / flare-game

Fantasy action RPG using the FLARE engine

Home Page:http://flarerpg.org/

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Health bar readability

dorkster opened this issue · comments

I agree with this comment about it being visually unclear when the player is at low health. I think there are two reasons for this:

  • (as mentioned in the original comment) Poor contrast between dark red vs dark grey
  • The shape of the health bar's border. It's tapered at either side, so not many pixels are filled when the bar is very low.

Possible solutions:

  • Use a lighter color on the left side. Maybe a pink-to-red gradient for the whole bar? Was never a fan of the green in the HP bar, since that usually means "poisoned" in other games.
  • Don't taper the border on the left side. Would look weird for the enemy HP bar, though...