fjij / willcraft

Minecraft clone in C++

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willcraft

This is a block construction game. Not at all similar to any other game you know.

screenshots

example world

I use simple ambient occlusion lighting in order to determine how bright each vertex should be. I also use occlusion and backface culling as well as VBOs to minimize draw calls to support millions of blocks.

goals

Currently working on raytracing and collisions.

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Minecraft clone in C++


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