First audio pass
erlend-sh opened this issue · comments
For game music we've already got a completed OST that can be reused as-is for this game:
https://spicylobster.itch.io/fish-world-pack
We'll probably follow up with a beatemup-tailored remix of this album way later.
For SFX, anything creative-commons is on the table for the purpose of temporary use. A quick search for 'punch' resulted in these two which I quite like:
https://opengameart.org/content/punch-slap-n-kick
https://opengameart.org/content/37-hitspunches
Also:
https://www.kenney.nl/assets/interface-sounds
https://www.kenney.nl/assets/ui-audio
Do we go for bevy_kira_audio
for audio?
It appears to be the default solution for audio in Bevy right now, so yeah 👍
Yeah, it's nice and easy to use. I ran into a couple limitations around wanting to fade music in and out, but I know how to implement it and they said they were open to a PR, so I'll get to that eventually.
Working on this.