Multiple Players
odecay opened this issue · comments
Prerequisite for actual multiplayer,
Systems which work on our current single entity with player component should be changed to work with multiple players.
Camera follow player system will have to change. Could be based centered on average point between all players to start.
Input will have to support multiple players, each should have their own input map.
Camera follow player system will have to change. Could be based centered on average point between all players to start.
In beat 'em ups, the camera typically moves when the players go out of an (invisible) box, with some extra rules (ie. boss fight, enemies wave etc.). I've started the groundwork for this in #62.
I'll do part 3 of this tomorrow.