fishfolk / punchy

A 2.5D side-scroller beatemup, made in Bevy

Home Page:https://fishfolk.github.io/punchy/player/latest

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Implement trip points

64kramsystem opened this issue · comments

Description

A short time ago, I've implemented a trivial FOV (for the enemies). Its main purpose was to avoid all the enemies on the level to run immediately towards the player.

The next step is tripping points. Each enemy on the level will be assigned a tripping point, which will allow the enemy to move only after any player trips.

This actually allows cool things. For example, in Final Fight, there were enemies standing on the wall, waiting behind barrels (and then kicking them) etc.etc.

I'm scheduling this for 0.0.4, because I should have capacity.

Alternatives & Prior Art

No response