fholger / vrperfkit

VR Performance Toolkit

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Are planned mods still in development?

RavenSystem opened this issue · comments

Hi @fholger , I only want to ask about announced planned mods (RDM) Radial Density Masking and Force hidden area mask are or will be developed in the future.

Many thanks.

@fholger Please, I want to know if force hidden area mask will be developed. This could give some more performance on games that render the complete square.

No, I have no plans to return to vrperfkit. I am too busy with my various VR ports; if I ever do find the time and motivation to continue this work, it would most likely be in the form of a rewrite as a Reshade addon. Continuing the current code base doesn't really make sense to me.

@fholger Many thanks for your reply! And congratulations for Half-Life 2 VR Mod and next episodes. I am currently playing at Nova Prospekt, and experience is similar to Alyx, even better in some cases. About VR PerfKit, I will add hidden area mask based on your openvr_foverated mod using parts of radial density mask code, without reconstruction post-process.

For curiosity, is it possible to control input and output resolutions with Reshade? I know that it has a lot of hooks and injectors, but I never tried to figure it.

No, but it doesn't matter - from my testing, the only portion of the upscaling that's actually useful in VR is the sharpening. And that's easily done with Reshade at a far lower overall cost. I have been recommending for a while to use CAS sharpening instead of FSR or NIS upscaling.

Then, using CAS under Reshade with a lower resolution at SteamVR (Valve Index user here). I must try it. Many thanks!

Totally agree re CAS. I am also an index user

Many thanks! I close it since it is not a real issue.