sign dxgi.dll to allow for use with games that have EAC
ragesaq opened this issue · comments
I would like to use vrperfkit for FFR in Ghosts of Tabor, which has EAC implemented. This is preventing dxgi.dll from running, but if you sign it with a code signing cert it will be allowed.
I've gotten other devs to do this and this resolved the issue. See: mbucchia/OpenXR-Toolkit#446 (comment)
I'm afraid this is not going to happen. Code signing certificates are not cheap; I do not have one and would have to purchase one specifically for this purpose. Given that I make no money from this project, that's a losing proposition both financially and in the time I'd have to invest in setting it up. And as the answers in the other thread show, it's not even a guarantee for anything.
Maybe it would be possible to request a whitelist? That's what happened with ReShade.