fholger / vrperfkit

VR Performance Toolkit

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Is this still a thing' ? I mean were on DirectX 12 now..

WilsonBradley opened this issue · comments

Would be great to get some TLC / love for new revision..

New Nvidia drivers/settings And RTX 40' series

Games that are new enough to use DX12 should be new enough to use OpenXR. In which case you should be looking at the OpenXR toolkit and not this.

In my limited experience, this solution provides more flexibility, a superior capability set, simpler implementation and, most importantly, better performance that openxr...

I switched back from OpenXR last summer/fall.

Brilliant work!

I agree that SteamVR + vrperfkit is faster than OpenXR with the integrated FFR tool. Tested multiple times with RTX4090 and RTX3070 mobile. OpenXR uses a bit less VRAM though.

I hope this is updated for DX12.